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176 lines
5.1 KiB
176 lines
5.1 KiB
4 years ago
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class GestureLock {
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constructor(containerWidth, cycleRadius) {
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this.containerWidth = containerWidth; // 容器宽度
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this.cycleRadius = cycleRadius; // 圆的半径
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this.circleArray = []; // 全部圆的对象数组
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this.checkPoints = []; // 选中的圆的对象数组
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this.lineArray = []; // 已激活锁之间的线段数组
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this.lastCheckPoint = 0; // 最后一个激活的锁
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this.offsetX = 0; // 容器的 X 偏移
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this.offsetY = 0; // 容器的 Y 偏移
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this.activeLine = {}; // 最后一个激活的锁与当前位置之间的线段
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this.windowWidth = wx.getSystemInfoSync().windowWidth; // 窗口大小(用于rpx 和 px 转换)
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this.initCircleArray();
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}
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// 初始化 画布上的 9个圆
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initCircleArray() {
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const cycleMargin = (this.containerWidth - 6 * this.cycleRadius) / 6;
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let count = 0;
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for (let i = 0; i < 3; i++) {
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for (let j = 0; j < 3; j++) {
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count++;
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this.circleArray.push({
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count: count,
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x: this.rpxTopx((cycleMargin + this.cycleRadius) * (j * 2 + 1)),
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y: this.rpxTopx((cycleMargin + this.cycleRadius) * (i * 2 + 1)),
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radius: this.rpxTopx(this.cycleRadius),
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check: false,
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style: {
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left: (cycleMargin + this.cycleRadius) * (j * 2 + 1) - this.cycleRadius + 'rpx',
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top: (cycleMargin + this.cycleRadius) * (i * 2 + 1) - this.cycleRadius + 'rpx',
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width: this.cycleRadius * 2 + 'rpx',
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}
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});
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}
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}
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}
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onTouchStart(e) {
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this.setOffset(e);
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this.checkTouch({
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x: e.touches[0].pageX - this.offsetX,
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y: e.touches[0].pageY - this.offsetY
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});
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}
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onTouchMove(e) {
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this.moveDraw(e)
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}
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onTouchEnd(e) {
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const checkPoints = this.checkPoints;
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this.reset();
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return checkPoints;
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}
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// 初始化 偏移量
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setOffset(e) {
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this.offsetX = e.currentTarget.offsetLeft;
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this.offsetY = e.currentTarget.offsetTop;
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}
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// 检测当时 触摸位置是否位于 锁上
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checkTouch({
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x,
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y
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}) {
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for (let i = 0; i < this.circleArray.length; i++) {
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let point = this.circleArray[i];
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if (this.isPointInCycle(x, y, point.x, point.y, point.radius)) {
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if (!point.check) {
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this.checkPoints.push(point.count);
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if (this.lastCheckPoint != 0) {
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// 已激活锁之间的线段
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const line = this.drawLine(this.lastCheckPoint, point);
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this.lineArray.push(line);
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}
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this.lastCheckPoint = point;
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}
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point.check = true;
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return;
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}
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}
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}
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// 画线 - 返回 样式 对象
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drawLine(start, end) {
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const width = this.getPointDis(start.x, start.y, end.x, end.y);
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const rotate = this.getAngle(start, end);
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return {
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activeLeft: start.x + 'px',
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activeTop: start.y + 'px',
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activeWidth: width + 'px',
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activeRotate: rotate + 'deg'
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}
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}
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// 获取 画线的 角度
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getAngle(start, end) {
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var diff_x = end.x - start.x,
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diff_y = end.y - start.y;
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if (diff_x >= 0) {
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return 360 * Math.atan(diff_y / diff_x) / (2 * Math.PI);
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} else {
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return 180 + 360 * Math.atan(diff_y / diff_x) / (2 * Math.PI);
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}
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}
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// 判断 当前点是否位于 锁内
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isPointInCycle(x, y, circleX, circleY, radius) {
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return (this.getPointDis(x, y, circleX, circleY) < radius) ? true : false;
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}
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// 获取两点之间距离
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getPointDis(ax, ay, bx, by) {
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return Math.sqrt(Math.pow(ax - bx, 2) + Math.pow(ay - by, 2));
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}
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// 移动 绘制
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moveDraw(e) {
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// 画经过的圆
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const x = e.touches[0].pageX - this.offsetX;
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const y = e.touches[0].pageY - this.offsetY;
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this.checkTouch({
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x,
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y
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});
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// 画 最后一个激活的锁与当前位置之间的线段
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this.activeLine = this.drawLine(this.lastCheckPoint, {
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x,
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y
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});
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}
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// 使 画布 恢复初始状态
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reset() {
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this.circleArray.forEach((item) => {
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item.check = false;
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});
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this.checkPoints = [];
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this.lineArray = [];
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this.activeLine = {};
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this.lastCheckPoint = 0;
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}
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// 获取 最后一个激活的锁与当前位置之间的线段
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getActiveLine() {
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return this.activeLine;
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}
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// 获取 圆对象数组
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getCycleArray() {
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return this.circleArray;
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}
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// 获取 已激活锁之间的线段
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getLineArray() {
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return this.lineArray;
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}
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// 将 RPX 转换成 PX
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rpxTopx(rpx) {
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return rpx / 750 * this.windowWidth;
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}
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}
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export default GestureLock;
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